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During my time at the Games for Entertainment and Learning Lab, I served as a QA analyst and producer on a small team assigned to find and fix bugs for already released projects.  

Roles: QA Analyst, Producer
Engine: Unity

Responsibilities

Producer

  • Headed meetings with GEL director regarding the  teams progress

  • Led a small team of programmers 

  • Managed Trello board

QA Analyst

  • Sorted bugs based on priority

  • Tested new builds daily

  • Used Trello for bug reports and tracking

Main Takeaways

  • Keep bug reports simple and easy to understand

  • Playtest daily. You never know what you might have missed

  • Great experience with leading a team and doing QA professionally

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©2022 by David DeRuiter

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